Some more Unity 3D tips that I need to write down while I remember them. (You might be interested in the previous ones.) TL;DR: Don’t forget to use Time.deltaTime for per-second change. Content Size Fitters update late, so read their properties at end of frame.
Between mentoring game jams and working on my own stuff, I’ve ended up with a list of basic Unity scripting pitfalls, many of which don’t cause runtime exceptions or log any errors. I emphasise that most of these are really basic, and anyone who spends a while with the platform will internalise them sooner or later, Continue Reading