Between mentoring game jams and working on my own stuff, I’ve ended up with a list of basic Unity scripting pitfalls, many of which don’t cause runtime exceptions or log any errors. I emphasise that most of these are really basic, and anyone who spends a while with the platform will internalise them sooner or later, Continue Reading
Released April 2009, ‘Official’ Wiki, Fan Wiki.My credit: ‘Content Developer’ – quest design, writing, script implementation, cutscene scripting, etc.In the unlikely event that you ever plan to play it (and unfortunately it’s dozens of hours into RuneScape) please note that there are spoilers after the fold.
Released December 2009: ‘Official’ wiki, Fan wiki My credit: ‘Content Developer’ – quest design, writing, script implementation, cutscene scripting, etc. In the unlikely event that you ever plan to play it (and unfortunately it’s dozens if not hundreds of hours into RuneScape) please note that there are spoilers after the fold.
I worked on Jagex’s flagship MMORPG, RuneScape, for around 5 years: August 2008 – November 2009: Content Developer (scripter/designer/writer) August 2011 – January 2013: Senior Game Designer January 2013 – August 2015: Design Team Leader Including November 2013 – October 2014: Acting Monetisation Manager In this time I had roles on countless updates (I didn’t keep a Continue Reading